Trash Talk
Trash Talk
Roast first. Recycle second.
TrashTrade (TT) has one job: clean up the city park. There's just one problem — a mob of zombies and skeletons has decided the park should stay filthy, and they are not going quietly. Every dumpster is guarded by a skeleton. Every trash bin has a zombie squatting in it. The only thing that makes them back off is getting absolutely roasted.
So grab your trash, pick your insults, and get to work.
How it plays
Wander the park and pick up litter — every piece you're carrying builds your Trash Points, your only currency in a fight. The more trash you're hoarding, the more ammo you've got. But the second you dump it in a bin, your points reset to zero. Do you cash in early and stay safe, or keep hoarding for one big showdown?
Get caught by a guardian and it's a turn-based trash-talking match: five different insults, each with its own personality, cost, and target. Zombies and skeletons don't respond to the same material — read who you're up against before you pick a move.
- Win and the container's cleared for good, cleanliness meter goes up.
- Lose and the mess just relocates somewhere else in the park — and your points are gone.
- Evade and you keep your points, but the trash still relocates. Sometimes walking away is the smart play.
Land enough hits (or chat up the right NPCs) and you'll unlock new insults — five total, each punchier than the last.
Pick a difficulty before you start — the clock is always running, and if the park isn't spotless before time's up, TrashTrade's paying for a bigger cleanup crew.
Features
- A full insult-battle system — 5 named moves with type effectiveness, not just "attack"
- A risk/reward inventory economy where your loot is your ammo
- Guardians that lie in wait and actively hunt you down once a container fills up
- A park full of NPCs to talk to, tips to pick up, and a postman who's seen some things
- Character creator so you can build your own trash-talking hero
- Achievements for the completionists — one for every insult in your arsenal
- Three difficulty settings, each with its own countdown clock
Controls
- Move — WASD / Arrow Keys
- Talk / Interact — E
- Release — X
- Battle moves — Click
- Pause — Esc
Credits
Visual assets — LimeZu
Music & sound — Shapeforms, TheAmbientFort, Bell Kalengar, AmbroggioMusic
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Nevi Devi |
| Genre | Strategy, Role Playing |
| Content | No generative AI was used |

Comments
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bro i got stuck in a corner and couldnt move
Oh no! Thank you for telling me. I'll have to fix that. Sometimes you have to spam the interact button. But I've been dealing with this issue, so I need to figure out what the cause is.